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Viking Helmet

I sculpted this helmet for an art test and decided to finish it. I made retopology in Maya (and had 5,5k tris as the result), used spec/gloss workflow for texturing and rendered the final model in Marmoset. Also I made some compositing in Photoshop to show all the textures and to create the preview.

Concept by Chameleon42

Wireframe and textures

Wireframe and textures

High poly

High poly

Turntable