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The Big Guy FINAL

The finished model after completing the STYL course at XYZ School.
First I sculpted a high-poly model in Zbrush (you can see the clay render in my portfolio), then I made a low-poly model with UV in Maya and baked normal, AO, ID color and curvature maps in Marmoset. After that I textured it in Substance Painter, rigged and animated in Blender. I even created IK controls for the rig, because I was eager to try this, even it wasn't part of the course 
It was super fun and interesting experience! A huge thanks to our teachers for their feedback:
https://www.artstation.com/nikolay_tsys
https://www.artstation.com/dmitriykononenko

Posed

Posed

Posed

Posed

Wireframe and textures

Wireframe and textures

Wireframe and textures

Wireframe and textures

Wireframe and UV

Wireframe and UV

Rig

Rig

Rig

Rig

Idle

Scream

Walking cycle

Running cycle

Attack

Death