The finished model after completing the STYL course at XYZ School.
First I sculpted a high-poly model in Zbrush (you can see the clay render in my portfolio), then I made a low-poly model with UV in Maya and baked normal, AO, ID color and curvature maps in Marmoset. After that I textured it in Substance Painter, rigged and animated in Blender. I even created IK controls for the rig, because I was eager to try this, even it wasn't part of the course ￼
It was super fun and interesting experience! A huge thanks to our teachers for their feedback: